Thursday, 10 May 2012

Good Times

Shortly after the email saying we didn't get through they sent us another email saying we were allowed to enter it into the competition.

YYYAAAYY!!


The Result

Sad times..

we got denied, they emailed Simon saying that the animation 'The Catch' did not reach the requirements of the brief and would not be allowed into the competition :(

The Final Animation

Once it was all completed we thought that the animation was missing something we tried many effects and none made it look better then i thought we could have a 60's grain effect and to our surprise it looked BRILLIANT!

Final Animation;

https://vimeo.com/38564523

What else

Once the animation was completed we needed to link to the shots together so we did a pint glass filling with guinness then cut it to the last scene, and to our surprise it looked good :D

My contribution

I've edited out of the final movie all the scene that I drew for the project.


Inking out the way

We had inking out the way, now its time for scanning, we scanned a pile each then put them all onto my computer ready to be imported and cleaned up. cleaning the images was the longest par of creating this animation i spent a few days working on cleaning up just one scene because the pencil lines were messy on them. in the end though it looked good.

Inking

On 05/03/2012 Me and Craig did most of the inking while Simon finished of animating a scene, we did half the scenes each in pen. We couldn't ink all the scenes because some was still with dan and Simon, once me and Craig inked the animation i began to import them into toonboom.

Animation

Once the keying was completed i chose to get all the easy parts of the animation out of the way, so i animated:

The Float
Both guys noticing the fisherman
and the dog noticing.

These parts of the animation was not hard to complete so i got them out of the way in a few days, so that we could all focus on the hard parts.

Keyframing

Me and Craig did did the majority of the keyframes whilst Simon and Dan were animating the scenes which already had been keyframed.

Time to animate

Once we had the animatic completed we needed to begin to animate, we all decided the best way to do this would be to keyframe then animated between the keyframes so that the animation looks like one person has done it not a group of 4.

Sounds

Once we had an animatic we decided on booking out a sounds tip and make our own sounds for the animatic so that it would be at a more professional standard. We made a list of sound effects that we needed to record.

•Fishing Reel
•Water sounds
•Dog noises
•Struggling noises
•Background Sounds
•Walking
•Cheering ECT.








Characters

Once we had a rough animatic it was character time. We liked the style of the characters on the storyboard so we tailored the design towards the style of them, first I designed a basic figure one that was simple and easy to animate (due to there not being much time) buy we decided that it was good but didn't fit that story, Simon also drew a character the clothes his character was wearing really suited the story but it lacked something, so we mixed and matched characters my scale and head and Simons body.

Final main character.



Wednesday, 9 May 2012

Afterwards

Once we had an idea we storyboarded it rough and made it into an animatic to see if we could manage the time right.

https://vimeo.com/41907762

Saturday, 14 April 2012

The idea

Our idea was bout 2 fishermen just sitting bored because they aren't catching nothing and one of the men knocks a can of guinness in the water and the fish go crazy, one fish goes for the bait on the rod and the main fishermen has a struggle reeling it in so the other fisherman helps him but they both still struggle until a random passerby with a pet dog comes and joins in eventually the get the fish out and it cuts to them calibrating with Guinness. The end.

Guinness idea pt. 2

So once again it was back to the drawing board, this time we just sat around a table and a computer and just randomly said ideas to each other to see if it would spark any ideas off and to our surprise it did, we discussed different scenarios and ending until we had a strong idea, eventually we did,.

DISASTER!

Problem, once re-read the brief we realises the idea we had originally disney reach the requirements of the brief so it was back to the drawing board.

Summary

Once well had our storyboards it was time we mixed them together and got an overall idea that everyone had a say in. We mixed and matched camera angles, character designs and background designs till we had reached a verdict. Once we had the "final" idea we began to talk about how me could make the animation and what was best for the target audience, so we looked on the website to make sure we were meeting the elements of the brief.

Characters

Once I had completed my storyboard I set about designing the can character, I came up with just 2 designs to show the other guys and get there opinions on them.

They all said they preferred "supercan" I personally would agree.


Storyboarding

So once we had the brief and deadline we had to decide on ideas, we came up with an idea and all decided the best thing to do was to go and storyboard it, if we all did one we would end up with everyone's own interpretation of the idea and decide on the best ways to go about making it. Here is my storyboard for idea.









Wednesday, 15 February 2012

The Guinness Project

When we were first giving the collaboration brief we got into a group of 4, which involves me, Craig Booth, Simon Legekis and Daniel Ferris.
Once into a group we set out looking for briefs, we looked on A&AD arts website and found a couple of briefs but we wouldn't have been able meet the hand in date, due to it being to soon.
Shortly after looking at the briefs on A&AD Simon found a project on another website for Guinness, if was a good brief and we had enough time to reach the deadline for it, so as a group we decided it was the best option go for.